Hello people; I'm doing a project a little big in Neo and would need to know if there is a possibility (if anyone imagines) to place effects (particles, fog, or some other of the stylus) on an image. I do not remember if there is a plugin, or maybe some JS routine? ...
It would be very useful to create a plugin that will add various effects at runtime .... Greetings and Thanks!
Fx effects at runtime?
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Re: Fx effects at runtime?
NeoSoft Support
Re: Fx effects at runtime?
Hello!:
Thanks for the info, but spoke more of dynamic effects, for example rain, fog, fire, etc (with movement). I imagine a plugin where these effects are displaced in a Neobook Rectangle for example ... Regards!
Thanks for the info, but spoke more of dynamic effects, for example rain, fog, fire, etc (with movement). I imagine a plugin where these effects are displaced in a Neobook Rectangle for example ... Regards!
Re: Fx effects at runtime?
You can use TimeLineFX to get all the particle effects you want. From memory, this software exports the animation to .GIF format, allowing you to apply the effect in your NeoBook application without encountering any problems.
https://www.rigzsoft.co.uk
It would be high time for NeoBook to be more open to the challenges of 2D/3D. For plugin's developers, there would be really material to work with and a quantity of new resources for NB applications...
I feel destitute because I have tons of ideas impossible to achieve because the plugin's resources do not exist. Yet, Delphi resources abound in 2D/3D and special effects. There are so many beautiful things to do with NB !
Others links for FX :
http://www.popcornfx.com/editor/
https://github.com/libgdx/libgdx/wiki/2 ... cle-Editor
http://pyro.fenomen-games.com/
http://onebyonedesign.com/flash/particleeditor/
https://71squared.com/particledesigner (for MAC)
http://www.astralax.com/projects/particles
https://v-play.net/android-development/ ... and-v-play
Cheers,
https://www.rigzsoft.co.uk
It would be high time for NeoBook to be more open to the challenges of 2D/3D. For plugin's developers, there would be really material to work with and a quantity of new resources for NB applications...
I feel destitute because I have tons of ideas impossible to achieve because the plugin's resources do not exist. Yet, Delphi resources abound in 2D/3D and special effects. There are so many beautiful things to do with NB !
Others links for FX :
http://www.popcornfx.com/editor/
https://github.com/libgdx/libgdx/wiki/2 ... cle-Editor
http://pyro.fenomen-games.com/
http://onebyonedesign.com/flash/particleeditor/
https://71squared.com/particledesigner (for MAC)
http://www.astralax.com/projects/particles
https://v-play.net/android-development/ ... and-v-play
Cheers,